Play Stuff is a Social, Creative Lounge, for Geeks and Gamers.
The community is interesting and thoughtful – very much recommended if you are serious about gaming – Phillip April 2010.
Kyle Audick’s Portfolio contains details of his level design and environmental art. Kyle is the author of Too Many Crates and Blind Monk’s Society.
Portal: Prelude, as its name states, is an unofficial prequel to the game Portal. Its story revolves around the pre-GlaDOS epoch, even before she was plugged in. At this time, test subjects were monitored by real Aperture Science employees whose work was tedious, lengthy and repetitive. This is why they decided to build a great artificial intelligence that could both replace them in these difficult tasks, but also take responsibility for many other tasks within the complex and compete with Black Mesa’s superiority. All employees of the Aperture Science complex are now eagerly awaiting GlaDOS. Maybe even a little too eagerly, as the upcoming events will tell…
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